
If you have several 250 man armies following you it is entirely possible to overwhelm the loyalists on your own in a pitch battle. The armies cap at 250 people, and can serve as patrols, or follow you. With better housing you get a higher population cap, and after you get 200 people in the manor you can raise a manor army. Put money into building all the shit there, its really useful.

You can build or invest in a Manor for every village or town you own. Option C for taking fiefs, and a good temporary substitute for converting lords, are manor armies. Ask for the fiefs you want, and when you have enough fiefs whereupon you feel comfortable rebelling, keep taking more fiefs and asking for more.Įventually, your faction leader will reject your request and you will have the option to keep all of your fiefs and take up arms against him. I recommend getting villages or towns (have at least one town when you rebel).Įither by being the Marshall, convincing other lords to follow you, or what we'll call option C, you start to take fiefs under your name. Get in good with them, fuck one of their daughters (metaphorically, don't actually do that they'll hang you). Join a faction, perhaps a small faction, and help them take fiefs. I've seen France field 3000 men, don't try to 1v1 them Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)įor the changelog and more information visit the mod's official forum, thanks.You can't go from free rider to King and if by some miracle of invention you did take a castle or town (perhaps one that had been recently taken and left), then you would be curb stomped by another faction. For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule. AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. historically correct map with accurate trade routes The mod is currently compatible with Warband 1.126 single player, and it is to be considered in alpha stage. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc) The monastic state of Teutonic KnightsĢ3.

I will not read comments posted here, sorry.ġ1. If you have a comment/question go to the mod's forum. This installer does not include music, music is here From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible.

This mod attempts to reflect the reality of 13th century Europe.
